Making games | Making hardware

Consulting Services

Techonology consulting for game companies and hardware-oriented startups

Art Technology in Games

Delivering technical art expertise to game projects large and small, from PC/console to mobile, with a deep understanding of how to bring a product from start to finish. I've developed art pipelines, shaders, core graphics engine enhancements, visual effects, and character animation systems.

Hardware Product Development

Providing hardware to software interfacing services to hardware-oriented startups. Fundamentally believe that the combination of great hardware and software provide the best user experience. I provide expertise in getting microcontrollers and embedded linux systems to link up with mobile devices and cloud infrastructure, and have built patent-pending technology around this.


Clients and Projects

Riot Games

Technical Art / Prototyping
R&D Project

Blue Goji

Hardware Product Dev
Mobile fitness gaming device

Rover Labs

Hardware Product Dev
Stealth robotics startup

Gazillion Entertainment

Technical Art
Marvel Heroes

Rumble Entertainment

Technical Art / Prototyping
KingsRoad, Nightmare Guardians

Green Throttle

Hardware Product Dev
Android-based console gaming


iOS game
Side project

Activision / Shaba Games

Technical Art
Spider-Man: Web of Shadows


Steven Toh

Currently advising companies on making games look great with a mix of creative and technical expertise. Lately have been getting much more involved in software/hardware integration and am also advising hardware-startups along with building various side projects. Based in the San Francisco Bay Area and a UC Berkeley alumni.


Want to work together to build great products? Email me!