Delivering technical art expertise to game projects large and small, from PC/console to mobile, with a deep understanding of how to bring a product from start to finish. I've developed art pipelines, shaders, core graphics engine enhancements, visual effects, and character animation systems.
Providing hardware to software interfacing services to hardware-oriented startups. Fundamentally believe that the combination of great hardware and software provide the best user experience. I provide expertise in getting microcontrollers and embedded linux systems to link up with mobile devices and cloud infrastructure, and have built patent-pending technology around this.
Currently advising companies on making games look great with a mix of creative and technical expertise. Lately have been getting much more involved in software/hardware integration and am also advising hardware-startups along with building various side projects. Based in the San Francisco Bay Area and a UC Berkeley alumni.